//////////////////////////////////////////// // soundscapes_dod_bunkerdown_beta2.txt // // This file controls the sounds // // played in this map. Hint lines // // added to help future mappers // // and personal customization of // // this maps sounds. // // by Grand Architect // //////////////////////////////////////////// //---------------------------------------------------------- // lets set up some subsoundscapes // that we'll call up later //---------------------------------------------------------- // First Lets do the background sounds beach //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwaves loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.3" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/lightwaves.wav" //sound to play } //now add random birds "playrandom" // this plays a random wave/mp3 file { "time" "20.0,60.0" //random time to play between 20 sec to 60 sec "volume" "0.1,0.3" //random volume to play at between 0.1 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/levels/coast/coastbird1.wav" "ambient/levels/coast/coastbird2.wav" "ambient/levels/coast/coastbird3.wav" "ambient/levels/coast/coastbird4.wav" "ambient/levels/coast/coastbird5.wav" "ambient/levels/coast/coastbird6.wav" "ambient/levels/coast/coastbird7.wav" } } } //---------------------------------------------------------- waterfall1 //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwaves loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.5" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/levels/canals/dam_water_loop2.wav" //sound to play } //now add random birds "playrandom" // this plays a random wave/mp3 file { "time" "20.0,60.0" //random time to play between 20 sec to 60 sec "volume" "0.1,0.3" //random volume to play at between 0.1 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/levels/coast/coastbird1.wav" "ambient/levels/coast/coastbird2.wav" "ambient/levels/coast/coastbird3.wav" "ambient/levels/coast/coastbird4.wav" "ambient/levels/coast/coastbird5.wav" "ambient/levels/coast/coastbird6.wav" "ambient/levels/coast/coastbird7.wav" } } } //---------------------------------------------------------- waterfall2 //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwaves loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.7" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/levels/canals/dam_water_loop2.wav" //sound to play } //now add random birds "playrandom" // this plays a random wave/mp3 file { "time" "20.0,60.0" //random time to play between 20 sec to 60 sec "volume" "0.2,0.4" //random volume to play at between 0.1 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/levels/coast/coastbird1.wav" "ambient/levels/coast/coastbird2.wav" "ambient/levels/coast/coastbird3.wav" "ambient/levels/coast/coastbird4.wav" "ambient/levels/coast/coastbird5.wav" "ambient/levels/coast/coastbird6.wav" "ambient/levels/coast/coastbird7.wav" } } } //---------------------------------------------------------- // Now for more backgorund sounds cliff //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwind loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.6" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/lightwind.wav" //sound to play } //now add random windgusts "playrandom" // this plays a random wave/mp3 file { "time" "20.0,120.0" //random time to play between 20 sec to 120 sec "volume" "0.4,0.6" //random volume to play at between 0.2 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/windgust1.wav" "ambient/windgust2.wav" "ambient/windgust3.wav" } } //now add random birds "playrandom" // this plays a random wave/mp3 file { "time" "20.0,60.0" //random time to play between 20 sec to 60 sec "volume" "0.2,0.4" //random volume to play at between 0.1 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/levels/coast/coastbird1.wav" "ambient/levels/coast/coastbird2.wav" "ambient/levels/coast/coastbird3.wav" "ambient/levels/coast/coastbird4.wav" "ambient/levels/coast/coastbird5.wav" "ambient/levels/coast/coastbird6.wav" "ambient/levels/coast/coastbird7.wav" } } } //---------------------------------------------------------- Cliff.top //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // rather then redo cliff we'll just call it up with a play soundscape "playsoundscape" //Plays another soundscape { "name" "cliff" "volume" "0.7" } } //---------------------------------------------------------- Allied.cliff //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // rather then redo allied.spawn we'll just call it up with a play soundscape "playsoundscape" //Plays another soundscape { "name" "allied.spawn" "volume" "0.2" } // rather then redo cliff we'll just call it up with a play soundscape "playsoundscape" //Plays another soundscape { "name" "cliff" "volume" "0.6" } } //----------------------------------------------------------------------------- wind.trees //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwaves loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.5" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/windlowandrustle.wav" //sound to play } //now add random birds "playrandom" // this plays a random wave/mp3 file { "time" "20.0,60.0" //random time to play between 20 sec to 60 sec "volume" "0.1,0.3" //random volume to play at between 0.1 and 0.3 "pitch" "100" //can be set randomly like time and volume, I dont want to "rndwave" //List of random wave files to pick from to play { "ambient/bird1.wav" "ambient/bird2.wav" "ambient/bird3.wav" "ambient/levels/coast/coastbird4.wav" "ambient/levels/coast/coastbird5.wav" "ambient/levels/coast/coastbird6.wav" "ambient/levels/coast/coastbird7.wav" } } } //------------------------------------------------- river //Name of soundscape { // set room type 1 is auto and good as a default "dsp" "1" // play lightwaves loop "playlooping" // this plays a looping wave/mp3 file { "volume" "0.5" //scale of 0.0 to 1.0 "pitch" "100" //scale of 0 to 200 "wave" "ambient/pondwater.wav" //sound to play } }