//Pruefstand VII // Outside 006 // Bunker 315 //ps7_Allied_Spawn_Area "ps7_allied_spawn" { // *** dsp settings *** // "dsp" "41" "dsp_spatial" "41" "dsp_volume" "0" "fadetime" "2.0" "soundmixer" "default_mix" // *** looping sounds *** // //Combat Ambience "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\ww2_distant_firefight_loop.wav" } //Wind Howl "playlooping" { "volume" "0.6"//0.6 "pitch" "100" "wave" "soundscape\ambience\wind_blowing_steady.wav" } //Distant Thunderstorm "playrandom" { "time" "15,30" "volume" "0.7,1.0" "pitch" "80,100" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\thunderstorm_distant_01.ogg" "wave" ")soundscape\emitters\Oneshot\thunderstorm_distant_02.ogg" "wave" ")soundscape\emitters\Oneshot\thunderstorm_distant_03.ogg" "wave" ")soundscape\emitters\Oneshot\thunderstorm_close_01.ogg" "wave" ")soundscape\emitters\Oneshot\thunderstorm_close_02.ogg" } } //Dist Explosions "playrandom" { "time" "2,5" "volume" "1.0,1.0" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_01.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_02.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_03.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_04.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_05.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_06.ogg" } } //Dist Explosion single "playrandom" { "time" "10,20" "volume" "0.8, 1.0" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\dist_explosion_single_01.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_single_02.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_single_03.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_single_04.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_01.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_02.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_03.ogg" } } //Dist Tank shots "playrandom" { "time" "4,20" "volume" "0.9, 0.9"//"0.4, 0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\tank_shot_01.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_02.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_03.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_04.ogg" } } //Huge Distant Explosion "playrandom" { "time" "15,30" "volume" "0.8,1.0" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\explosion_huge_distant_01.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_huge_distant_02.ogg" } } //AA Gun Distant "playrandom" { "time" "7,15" "volume" "0.4, 0.7" //"0.4, 0.4" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_short_01.ogg" "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_short_02.ogg" "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_long_01.ogg" "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_long_02.ogg" "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_full_01.ogg" "wave" ")soundscape\emitters\Oneshot\AA_gun_distant_full_02.ogg" } } //Distant Explosion Bed "playlooping" { "volume" "1.0"//0.6 "pitch" "100" "wave" "soundscape\ambience\distant_explosion_bed.wav" } //mlrs explosion "playrandom" { "time" "10,30" "volume" "0.7,1.0" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\mlrs_01.ogg" "wave" ")soundscape\emitters\Oneshot\mlrs_02.ogg" "wave" ")soundscape\emitters\Oneshot\mlrs_03.ogg" } } //fighter_jet_flyby "playrandom" { "time" "35,70" "volume" "0.7,1.0" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_01.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_02.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_03.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_04.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_05.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_06.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_07.ogg" "wave" ")soundscape\emitters\Oneshot\fighter_jet_flyby_08.ogg" } } //flyby "playrandom" { "time" "40,60" "volume" "0.7,1.0" "pitch" "90,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\flyby_01.ogg" "wave" ")soundscape\emitters\Oneshot\flyby_02.ogg" } } //Sirene "playrandom" { "time" "60,120" "volume" "0.9,1.0" "pitch" "100,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\oneshot\air_siren.ogg" } } // positional // //Tank-1 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\t62_tank_idle.wav" "soundlevel" "SNDLVL_100dB" "position" "0" } //Tank-2 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\apc_idle_01.wav" "soundlevel" "SNDLVL_100dB" "position" "1" } //Tank-3 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\sherman_tank_idle.wav" "soundlevel" "SNDLVL_100dB" "position" "2" } //Truck-4 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\humvee_loop.wav" "soundlevel" "SNDLVL_100dB" "position" "3" } //Panzer hinter Kneipe "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\sherman_tank_idle.wav" "soundlevel" "SNDLVL_100dB" "position" "4" } //Zerstoerter Heli "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\fire_roaring_03.wav" "soundlevel" "SNDLVL_100dB" "position" "5" } //V2 Startrampe "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\heli_crash_steaming_loop.wav" "soundlevel" "SNDLVL_100dB" "position" "6" } //V2 Startrampe 2 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\heli_crash_steaming_loop.wav" "soundlevel" "SNDLVL_100dB" "position" "7" } } //ps7_Bunker "ps7_bunkers_inside" { // *** dsp settings *** // // set dsp to automatic calculation and full mix "dsp" "41" "dsp_spatial" "144" "dsp_volume" "4.0" "fadetime" "3.0" "soundmixer" "min_int_garage" // *** looping sounds *** // //indoors low rumble/hum "playlooping" { "volume" "0.6" "pitch" "50" "wave" "soundscape\ambience\rumble_low_ambience.wav" } //bunker_interior_corridor_pipeamb "playlooping" { "volume" "0.6" "pitch" "100" "wave" ")soundscape\ambience\bunker_interior_corridor_pipeamb.wav" } //bunker interior ambience "playlooping" { "volume" "0.7" "pitch" "100" "wave" ")soundscape\ambience\bunker_interior_ambience_noocean_01.wav" } //Metal Groans "playrandom" { "time" "5,20" "volume" "0.8, 1.0" "pitch" "100,100" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\bunker_metal_creaks_01.ogg" "wave" ")soundscape\emitters\Oneshot\bunker_metal_creaks_02.ogg" "wave" ")soundscape\emitters\Oneshot\bunker_metal_creaks_03.ogg" "wave" ")soundscape\emitters\Oneshot\bunker_metal_creaks_04.ogg" "wave" ")soundscape\emitters\Oneshot\bunker_metal_creaks_05.ogg" } } //Dist Explosions Inside "playrandom" { "time" "10,20" "volume" "1.0,1.0" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\explosion_inside_01.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_02.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_03.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_04.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_05.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_06.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_07.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_08.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_inside_09.ogg" } } //Dist Explosions "playrandom" { "time" "2,5" "volume" "0.3,0.6" "pitch" "80,105" "position" "random" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_01.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_02.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_03.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_04.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_05.ogg" "wave" ")soundscape\emitters\Oneshot\dist_explosion_set_06.ogg" } } //Dist Tank shots "playrandom" { "time" "4,20" "volume" "0.1, 0.3"//"0.4, 0.7" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\tank_shot_01.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_02.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_03.ogg" "wave" ")soundscape\emitters\Oneshot\tank_shot_04.ogg" } } //Huge Distant Explosion "playrandom" { "time" "15,30" "volume" "0.3,0.6" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" ")soundscape\emitters\Oneshot\explosion_huge_distant_01.ogg" "wave" ")soundscape\emitters\Oneshot\explosion_huge_distant_02.ogg" } } //Distant Explosion Bed "playlooping" { "volume" "1.0"//0.6 "pitch" "100" "wave" "soundscape\ambience\distant_explosion_bed.wav" } //Sirene "playrandom" { "time" "60,120" "volume" "0.9,1.0" "pitch" "100,105" "position" "random" "soundlevel" "SNDLVL_180dB" "rndwave" { "wave" ")soundscape\emitters\oneshot\air_siren.ogg" } } // positional // //Dampf vor Bunker-4 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\steam_pipe_loop_02.wav" "soundlevel" "SNDLVL_100dB" "position" "0" } //Radio Bunker-4 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\military_radio_01.wav" "soundlevel" "SNDLVL_100dB" "position" "1" } //Bunker-5 SAN "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\generator_hum_loop_02.wav" "soundlevel" "SNDLVL_100dB" "position" "2" } //Dampf vor Bunker-7 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\heli_crash_steaming_loop.wav" "soundlevel" "SNDLVL_100dB" "position" "3" } //Bunker Wind V1 Tunnel "playlooping" { "volume" "0.1" "pitch" "100" "wave" ")soundscape\ambience\bunker_interior_windhowling.wav" "soundlevel" "SNDLVL_100dB" "position" "4" } //Wasser vor Bunker-7 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\tap_drip_loop.wav" "soundlevel" "SNDLVL_100dB" "position" "5" } //Radio Bunker-9 "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\military_radio_01.wav" "soundlevel" "SNDLVL_100dB" "position" "6" } //Dampf Bunker Ende "playlooping" { "volume" "1.0" "pitch" "100" "wave" ")soundscape\emitters\loop\pipes_loose_loop_01.wav" "soundlevel" "SNDLVL_100dB" "position" "7" } }