ChangeLog -- x7improved, made for WeaselsLair, inspired by seeing the ugly stretched, cut-off textures, and getting my head bonked on a poorly rotated fence. cp_orange_x_7 - cp_orange_x_7_wl .Fixed leak(s) .Heavily improved textures .Added a lot of nodraw .Replaced stair-thing near spawn sniping spot with fast-stair thing. (Where are my words now?) .Set last points' cap time to ridiculous levels .Other things I forgot .Made the spawning area of spawn resupply everyone; protected it from explosives .Removed the building restrictions. I honestly see no point to having them. .Fixed an issue with the back fence where you would be blocked from fully jumping. cp_orange_x_7_wl - cp_orange_x_7_wl2 .Switched first-point "full" healthpacks with mediums, I'm fairly sure they were just helping spawncampers be harder to dislodge. .Fixed issue with blus being able to enter red spawn .Tweaked textures .Added more nodraw .Switched method of win-blocking*, now the game simply cannot be won, whether one team has all the control points or not. *previous method was to set the last point's capture time ridiculously high; it was questionably effective. .vmf included, to help minimize branch-dilemmas. cp_orange_x_7_wl2 - cp_orange_x_7_wl2a(EntspyTweak) .By weasel's preference, re-added the ability for teams to win with EntSpy. .Set Blue-Final control point back to 5 (Previously 10) No VMF included, due to it being an entspy tweak. [[[Discontinued, due to it (seeming) impossible to change healthkit-power, an important fix.]]] cp_orange_x_7_wl2 - cp_orange_x_7_wl2b(Compiled) .Same Improvements as 2a, except with hammer. .Full healthkit on Blue-Last scaled back down to medium .Shortened mid-trench Stairwells to 135HU, the little hop you get when going over them is, by extension, removed. VMF Included -Modified by Livelong, or whatever this is:Łᶖ√€Ł۞ﬨ₢ - (Hopefully) Hosted by Weasel Current version: 2b - Compile Have Fuhn!